My character animation work spans short films, creature animation tests, and various mechanics studies. Additionally, several of these animations involved testing of new rigs to aid in the greater production process.
In the past I've served as the lighting artist for two short films, Strings and Night Shift. In addition to performing render management and compositing for these larger works, I also have real-time lighting experience in Unity.
I'm a published researcher in the field of interactive audio and game design, having presented my work at the 2020 OzCHI conference and received an honorable mention for this work. I also engage in smaller programming projects during my free time.